Monday, November 2

The Game: Case 6 - Design and Plot

I'm getting to a point where I'm pretty much frustrated by everything I can't get to work out the way I intended. I thought I was done with my background theme, I thought I had some kind of doable plot planned out, but more and more I get frustrated and think about how nothing is "good" enough. Seems I expect myself to make the greatest game ever or something. ...Maybe I just need to cut myself some slack.
Case 6: In this case, review and revise your game's plot/story and create backgrounds/environments for your character to move around in. 
Game Plot (so far): You play an acrobatic thief in an arabian setting (think Aladdin/Prince of Persia), who has been caught stealing from the temple dedicated to the new, self-proclaimed spiritual leader/high priest/dictator of the land. This leader imposes a strict and violent law on the people, and the thief is to be made an example of. They gouge out his eyes in public and leave him out to dry in the sun, only to be hanged three days later. During those three days his hearing is fine-tuned, allowing him to virtually "see" using his other senses. On the day of his execution, he decides enough is enough, and breaks free to get his revenge. On the way he has to fight the evil dictator's army of brutes, and also collect flasks of water on the way, as he is severely dehydrated and if he doesn't rehydrate in the blazing sun he will inevitably lose his keen sense-focus and eventually die.

Hopefully I will have time to create a cutscene or two to tie the plot more into the gameplay. Also with this plotline i have managed to exploit the fact that he is blind to make the game feel more urgent (collect water or lose your "sight"). I hope I will be able to implement this in a satisfactory way, blurring/blacking out the screen gradually if you are lacking in water.This might be fun to experiment with.

If you played the current version of the game I posted before, it's pretty clear that he is in a cave, which doesn't work to well with the new story. I will therefore redesign the environment to a more desert-y "Agraba" feel.

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