Case 9 - You will now add sound and music to your game. All the sounds have to be triggered by scripted events. You can not use copyrighted music.Admittedly, this case text has not been my focus during the last weeks at ALL. Mostly I've been working on my combat system, interface, and menu screens, and the game is starting to really come together. Only recently have i dabbled in the sound department. I have scoured the web for music to use, and also a friend has joined in on the sideline and has been experimenting in fruityloops with soundtracks for my game. Awesome. If there's time, I may try to make something on my own, but I kind of doubt it as the finished game deadline is next monday at 14:00.
For sound effects, I went straight to a good old favorite freewaregame of mine, Little Fighter 2. That is a great game right there. You can check out the website here. This game sports wicked cool arcade-beat'em'up-style sounds, which would also not be copyright infringement to use, as long as I don't claim copyright over them or put out my game for sale, which I am totally going to do.
Anyway, I have started to implement them into my game by importing them to flash, declaring them as variables, and then feeding them through the SoundChannel class in ActionScript. The only problems I have encountered are that the sounds will be started and played up to 30 times a second if the triggering event is not initiated only ONCE. This might sound "simple" but is sometimes really hard to debug and solve, since flash has no .playOnlyOnce(GodDammit) method. So more experimenting is needed to solve some of these hickups.
In the group meetings and lab sessions we were walked through how to use the already mentioned SoundChannel and Sound classes to play sounds through script. Almost everyone in our group has come as far as needed and everyone, including me, are helpful when asked. I also help a lot outside the group, and get tips and tricks from others when I need it. Experience has taught me that much can be solved rather quickly by two minds where one mind does not cut it.
That just about sums things up, and since I hate people that don't have any pictures in their gameblogs, I'll leave you with a snapshot of my menu screen. And also some questions.
Q: What do you think of the menu?
Q: Since this game production is nearing it's end, what would you like to see in the future on my blog?
Comment with an answer to these questions and win a free cookie!
I adore the menu <3
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